Latest:ย
3-8-26
๐๏ธ Building System Wall Alignment: Fixed a bug in the build tool so walls now align and snap correctly when being placed.
Duplication Glitch: Resolved an issue where building items were improperly duplicating in player inventories or in the world.
๐ Mounts & Vehicles Dismounting: We have resolved the bug causing players to get stuck or glitch when dismounting.
Vehicle Physics: Fixed an issue that caused player cars to flip over unpredictably.
๐ฃ Fishing & UI Fish Levels: Added a new "Fish Level" indicator to the UI, alongside general polish and fixes for the Fishing menu.
New Crosshair: Implemented a brand-new crosshair to improve aiming and world interaction clarity.
๐ Optimization Loading System: Applied minor optimizations to the background loading system to help transition into the game a bit smoother.
Older:ย
3-6-26
๐พ Farming & Gameplay Instant Syncing: Fixed placement issues for Seedbeds and Animal Pens. Your farm data now syncs automaticallyโyou no longer need to teleport or relog to see your placed items!
๐ฅ๏ธ UI & Systems Real-Time Inventory: The inventory system has been overhauled to update items in real-time, providing a much smoother and more responsive experience.
Interface Polish: Applied various visual and functional fixes to both the Fishing UI and the Sprite UI.
๐ World & NPCs NPC Physics: Fixed a hilarious but unintended bug that caused AI pedestrians to constantly bounce while walking around the world.
๐ง Partial Fixes & Known Issues Dragon Dismounting: We have applied further backend fixes for the dismounting bug. Note: Some of the fallback solutions require new asset bundles to be built, so they are not fully active just yet. You may still experience occasional hiccups here until the next bundle update.occasional hiccups here until the next bundle update.
3-2-26
โ๏ธ Sprite Battles & Combat Animation Polish: Fixed an issue where Sprites would occasionally slide across the arena without playing their movement animations.
Arena Bounds: Resolved a bug that made Sprites appear "invisible" (they were accidentally getting stuck on top of the battle arena).
Death State Exploit: Fixed an issue where players could escape the "dead" state by reloading the game while dead.
Combat VFX: Corrected the visual effects so that jump attacks and continuous AOE attacks now play the proper effects.
Taurmax Clipping: Resolved an intermittent issue where the upper half of the Taurmax sprite would clip through the terrain.
Death & Respawn Logic: Added a new 10-second despawn/respawn timer for dead entities and implemented fail-safes to ensure Sprite renderers are completely disabled after death.
Physics: Fixed various issues regarding ragdoll colliders.
๐ฃ Fishing & Gathering Resource Glitch: Fixed an edge-case bug where whole boulders or crystals would remain on the map after being destroyed if a player quickly teleported away and back to the plot.
Lake Visuals: Restored missing visuals in the fishing lake environment.
Fishing Mechanics: Fixed a bug regarding the fishing rod on the water and implemented general fixes for the Fishing Menu.
๐ World, UI & NPCs Menu Assets: Fixed the Shellshock image displaying incorrectly on the Win/Sprite Cores menu.
NPC Movement: Fixed a visual bug that caused NPCs to tilt improperly while moving.
Environment Optimization: Cleaned up the world by removing unnecessary colliders on various prefabs.
Not mentioned in the official patch notes, but I have confirmed with the team:ย
Farming:ย All seed beds have been reset.ย You will need to place them once again on all farms.
2-26-26
โ๏ธ Combat & Balancing Stat Calculations: Updated the stat calculation logic for both Players and Sprites to improve overall Battle System balance.
Sprite Combat: Updated and refined the attack patterns for several Sprites to make encounters more dynamic.
๐ World & Environment Biome Optimization: Rolled out performance optimizations for both the Emerald Forest and Los Solaris biomes.
World Fixes: Grounded the floating buildings found in the Emerald Forest and fixed an issue where newly spawned flowers would float in the air.
Crafting Lighting: Fixed and enhanced the lighting setup for all crafting stations so they look better in the environment.
๐ฅ๏ธ UI & Audio Menu Polish: Fixed scrolling issues across various menus and added brand-new scrolling sound effects (SFX).
Interface Corrections: Resolved UI bugs that occurred when interacting with the Baby Dragon, alongside general fixes for the Crafting UI.
Farming Polish: Optimized the Farming Task icons for better visual clarity and performance.
๐ง Gameplay & Animations New Animations: Implemented a brand-new digging animation for player characters.
World Map: Fixed a bug that was causing issues when teleporting via the World Map.
Player Spawning: Resolved a visual glitch where remote players would appear to be floating when first logging into the server.
2-20-26
โจ Gameplay & Quality of Life Healing Items: Fixed a bug where consuming Honey was not correctly restoring player health.
Farming UI: Added brand-new icons for Farming Tasks to make managing your plots much easier.
Crafting Expansion: Rolled out functionality updates and improvements for the Forge, Anvil, and Pottery Kiln.
๐๏ธ Building & Environment Build Scaling: Fixed an issue where certain building pieces were not scaling properly when placed.
Castle Placement: Fixed a bug that allowed players to place castles outside of the designated allowed areas.
Structure Fixes: Corrected collision and placement issues with crafting station ceilings, and grounded the notorious "floating barn."
World Details: Added new rock formations across the environment to improve landscape variety.
๐ฅ Visuals, Camera & UI Arena Lighting: Added custom volume profiles to properly light up previously dark arenas.
Movement Animations: Polished the running and walking animations for a smoother and more natural feel.
Camera Controls: Refined the mechanics for shoulder offset switching.
UI Clutter: Player names and tags will now correctly fade out and hide when they are far away from your character.
Avatar Visibility: Resolved a visual glitch that caused player avatars to randomly disappear.