Latest:Β
4-25-26
Version 0.9.2.823 Pre-Alpha
π Optimization & Stability Faster Loading: Implemented further background optimizations resulting in noticeably faster scene loading times.
Loading Screen Freeze: Fixed an issue where players would get stuck loading into the game. This was caused by the "Play" button becoming active before the Lobby room had properly connected.
βοΈ Networking & Multiplayer Duplicate Players: Resolved a visual networking glitch that caused floating, duplicated remote players to appear in the world.
Connection Timeout (Curl 28): Increased the world time fetch timeout duration to prevent the "Curl 28" connection error from occurring during gameplay.
β¨ Avatars & Interactions Avatar Polish: Rolled out visual improvements and overall refinements to the player avatar models.
Property Signs: Fixed interaction bugs related to the "For Sale" signs around the world.
ποΈ Gameplay, Racing & Fishing Racing Minigame: Applied several bug fixes to smooth out the Racing game mechanics.
Fishing UI: Resolved interface glitches related to selecting and displaying Fishing Bait.
NPC AI: Squashed various logic and behavioral bugs affecting NPC artificial intelligence.
4-9-26 - Version 0.9.2.684 Pre-Alpha
π£ Fishing & Gameplay Oasis Fishing: Get your rods ready! The Oasis areas are now officially fishable.
System Polish: Applied general improvements and refinements to the overall Fishing system for a smoother experience.
ποΈ Vehicles & Racing Car Spawning: Fixed a bug that was preventing the Car Spawner from working correctly.
Race Track Camera: Resolved an annoying bug where the camera would clip through geometry while driving on the Race Track.
π World & Environment Sydtek Biome: Addressed various bugs and visual issues within the Sydtek biomes.
Global Lighting: Rolled out fixes to the lighting system to ensure environments look exactly as intended.
Navigation Polish: Fixed issues related to road signs and their placements across the map.
βοΈ Optimization & Networking Network Stability: Implemented backend network improvements to provide a more stable and reliable connection.
Pedestrian AI: Optimized the Pedestrian NPCs to improve overall game performance and reduce resource overhead.
4-1-26
πΎ Farming & UI Faster Farming Computer: Implemented a new backend API that fetches plot data in batches. This completely fixes the freezing/lock issue when using the Farming Computer (K) and drastically improves loading times, especially for players managing massive farms!
Task Syncing: Fixed a bug where pending tasksβand the "needs" column in the crop details UIβwould stay visible even after a player had already completed the chore.
Plot Grid: Resolved a visual/alignment bug affecting the plot grid system.
π World & Exploration Fast Travel: Added brand-new teleport points for recently introduced Points of Interest (POIs) to make navigating the map much easier.
Navigation Polish: Fixed bugs related to road signs and restored missing roads and signposts across the environment.
π Mounts & Multiplayer Dismounting Fixes: Applied concrete fixes for the lingering dismount bugs affecting both Dragons and Horses.
Gathering Visuals: Fixed a multiplayer sync issue where the glass jar used for gathering insects was not visible to remote players.
βοΈ Technical & Optimization Log Cleanup: Applied a minor background optimization by removing excessive Garbage Collection (GC) calls from the warning logs, keeping the backend running cleaner.
3-27-26
π World & Environment Los Solaris: Applied lighting fixes across the area to ensure environments and characters are illuminated correctly.
ποΈ Building & Farming Terrain Management: Improved the terrain leveling and flattening mechanics for a smoother building experience.
Build Tool: Fixed a bug with the color changer feature, so you can now properly customize your building pieces.
Farming Polish: Rolled out UI improvements for the Farming system, alongside backend fixes for the Farming API to ensure data syncs correctly.
βοΈ Sprites & Companions Combat Fixes: Resolved animation glitches for Sprites and fixed a bug affecting the accuracy and behavior of Sprite homing missiles.
Baby Dragon: Squashed a few lingering bugs related to Baby Dragon interactions.
π Traffic, Mounts & Stability Pedestrian Crashes: Fixed a critical bug where AI pedestrians were causing the game to crash.
Traffic AI: Resolved various behavioral bugs with the automated traffic cars driving around the world.
Dismounting (Again!): Implemented an additional fallback measure to further prevent the pesky dragon dismount bug while we continue to monitor it.
3-25-26
π New Content & World Environments The University: A brand-new University area has been added to the map! Go check it out and let us know what you think.
Terrain Visuals: Fixed the dreaded "black squares" rendering bug on the terrain.
Los Solaris: Fixed various collider issues around the Los Solaris area to prevent players from getting stuck or clipping through objects.
π Optimization & Stability Crash Fixes: Resolved the crash bugs from the last build by removing a deprecated plugin.
Terrain Loading: Optimized terrain loading performance by removing the forced refresh script from Storm VT.
βοΈ Backend Systems & Gameplay New APIs: Implemented robust new backend APIs for both the Farming and Gathering systems to ensure smoother data handling.
Resource Spawning: Fixed a bug that was preventing gathering resources from spawning in the world.
Fishing & Interactions: Squashed several bugs related to Fishing mechanics and fixed interaction issues with the Baby Dragon.
πΎ NPCs, Sprites & AI NPC Behaviors: Implemented entirely new behaviors for NPCs, alongside general bug fixes for NPC logic.
Sprite Movement: Fixed an issue where Sprites would completely stop moving during gameplay.
Critters: Resolved various bugs affecting ambient world critters.
Not in notes:Β Resource collection is automatic once completed (rocks, crystals, etc.)
3-8-26
ποΈ Building System Wall Alignment: Fixed a bug in the build tool so walls now align and snap correctly when being placed.
Duplication Glitch: Resolved an issue where building items were improperly duplicating in player inventories or in the world.
π Mounts & Vehicles Dismounting: We have resolved the bug causing players to get stuck or glitch when dismounting.
Vehicle Physics: Fixed an issue that caused player cars to flip over unpredictably.
π£ Fishing & UI Fish Levels: Added a new "Fish Level" indicator to the UI, alongside general polish and fixes for the Fishing menu.
New Crosshair: Implemented a brand-new crosshair to improve aiming and world interaction clarity.
π Optimization Loading System: Applied minor optimizations to the background loading system to help transition into the game a bit smoother.
3-6-26
πΎ Farming & Gameplay Instant Syncing: Fixed placement issues for Seedbeds and Animal Pens. Your farm data now syncs automaticallyβyou no longer need to teleport or relog to see your placed items!
π₯οΈ UI & Systems Real-Time Inventory: The inventory system has been overhauled to update items in real-time, providing a much smoother and more responsive experience.
Interface Polish: Applied various visual and functional fixes to both the Fishing UI and the Sprite UI.
π World & NPCs NPC Physics: Fixed a hilarious but unintended bug that caused AI pedestrians to constantly bounce while walking around the world.
π§ Partial Fixes & Known Issues Dragon Dismounting: We have applied further backend fixes for the dismounting bug. Note: Some of the fallback solutions require new asset bundles to be built, so they are not fully active just yet. You may still experience occasional hiccups here until the next bundle update.occasional hiccups here until the next bundle update.
3-2-26
βοΈ Sprite Battles & Combat Animation Polish: Fixed an issue where Sprites would occasionally slide across the arena without playing their movement animations.
Arena Bounds: Resolved a bug that made Sprites appear "invisible" (they were accidentally getting stuck on top of the battle arena).
Death State Exploit: Fixed an issue where players could escape the "dead" state by reloading the game while dead.
Combat VFX: Corrected the visual effects so that jump attacks and continuous AOE attacks now play the proper effects.
Taurmax Clipping: Resolved an intermittent issue where the upper half of the Taurmax sprite would clip through the terrain.
Death & Respawn Logic: Added a new 10-second despawn/respawn timer for dead entities and implemented fail-safes to ensure Sprite renderers are completely disabled after death.
Physics: Fixed various issues regarding ragdoll colliders.
π£ Fishing & Gathering Resource Glitch: Fixed an edge-case bug where whole boulders or crystals would remain on the map after being destroyed if a player quickly teleported away and back to the plot.
Lake Visuals: Restored missing visuals in the fishing lake environment.
Fishing Mechanics: Fixed a bug regarding the fishing rod on the water and implemented general fixes for the Fishing Menu.
π World, UI & NPCs Menu Assets: Fixed the Shellshock image displaying incorrectly on the Win/Sprite Cores menu.
NPC Movement: Fixed a visual bug that caused NPCs to tilt improperly while moving.
Environment Optimization: Cleaned up the world by removing unnecessary colliders on various prefabs.
Not mentioned in the official patch notes, but I have confirmed with the team:Β
Farming:Β All seed beds have been reset.Β You will need to place them once again on all farms.
2-26-26
βοΈ Combat & Balancing Stat Calculations: Updated the stat calculation logic for both Players and Sprites to improve overall Battle System balance.
Sprite Combat: Updated and refined the attack patterns for several Sprites to make encounters more dynamic.
π World & Environment Biome Optimization: Rolled out performance optimizations for both the Emerald Forest and Los Solaris biomes.
World Fixes: Grounded the floating buildings found in the Emerald Forest and fixed an issue where newly spawned flowers would float in the air.
Crafting Lighting: Fixed and enhanced the lighting setup for all crafting stations so they look better in the environment.
π₯οΈ UI & Audio Menu Polish: Fixed scrolling issues across various menus and added brand-new scrolling sound effects (SFX).
Interface Corrections: Resolved UI bugs that occurred when interacting with the Baby Dragon, alongside general fixes for the Crafting UI.
Farming Polish: Optimized the Farming Task icons for better visual clarity and performance.
π§ Gameplay & Animations New Animations: Implemented a brand-new digging animation for player characters.
World Map: Fixed a bug that was causing issues when teleporting via the World Map.
Player Spawning: Resolved a visual glitch where remote players would appear to be floating when first logging into the server.
2-20-26
β¨ Gameplay & Quality of Life Healing Items: Fixed a bug where consuming Honey was not correctly restoring player health.
Farming UI: Added brand-new icons for Farming Tasks to make managing your plots much easier.
Crafting Expansion: Rolled out functionality updates and improvements for the Forge, Anvil, and Pottery Kiln.
ποΈ Building & Environment Build Scaling: Fixed an issue where certain building pieces were not scaling properly when placed.
Castle Placement: Fixed a bug that allowed players to place castles outside of the designated allowed areas.
Structure Fixes: Corrected collision and placement issues with crafting station ceilings, and grounded the notorious "floating barn."
World Details: Added new rock formations across the environment to improve landscape variety.
π₯ Visuals, Camera & UI Arena Lighting: Added custom volume profiles to properly light up previously dark arenas.
Movement Animations: Polished the running and walking animations for a smoother and more natural feel.
Camera Controls: Refined the mechanics for shoulder offset switching.
UI Clutter: Player names and tags will now correctly fade out and hide when they are far away from your character.
Avatar Visibility: Resolved a visual glitch that caused player avatars to randomly disappear.