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TCG World Metaverse News for November 1st 2022

The Sprite Report Issue 204

In this Issue:

- Epik Partnership Announcement

- Irving's awesome photo

- Marketplace Tomorrow

- Halloween in TCG World Contest Winner Announcement

- Avatar minus James Cameron

- Daily News Feed

- Calendar of Events

Calendar of Events:

Until Quota Met: Buy 1, Get 1, Get 2 Deal for Plots/Castles - Use Referral code PLOTOWNERS

November 2nd: The TCG Marketplace Opens!

November 17th: End of the 1 Month and 3 Month Staking Pool for TCG2 BSC

November 22nd: End of the 1 Month Staking Pool for TCG2 ETH

December 25th: Christmas

January 31st 2023: End of the 3 Month Staking Pool for TCG2 ETH

February 17th 2023: End of the 6 Month Staking Pool for TCG2 BSC

May 15th 2023: End of the 6 Month Staking pool for TCG2 ETH

August 14th 2023: End of the 12 Month Staking Pool for TCG2 BSC

** Dates and times subject to change, Times are in PST 'cause I'm PST


- Dragon Egg Drop (Before Game Launch)

- Full Launch of TCG World (Around Christmas)

- Forza Challenge

For all the TCG World info you'll ever need, head over to The Sprite Index!

Have you Re-Tweeted TCG World Today? : )



Enter the Epikverse!

The interesting bits:

- 16 Commercial Properties In the Asia Region, size 256x256

- Deal worth 28.8 Million Dollarydoos.

- Epik brings together 1 billion consumers wordlwide.

- David's quotes from the article:

“Epik has been the interconnectivity and fabric behind the scenes for major brand collaborations. Partnering with Epik and joining the Epikverse was a natural fit given their track record working with top global brands and their position as an industry leader in the Web3 technology space.”

“We’re always looking for new solutions to enrich our World’s experience and at the same time enable our property owners with greater opportunities to realize more value from their Web3 digital assets. TCG.World and Epikverse will complement each other's values and mission very well.”

- Epik has more than 300 video game clients.

- Epik puts brands into video games, basically.

- Some of Epik clients: Warner Music, Garena, Tencent, Triller, and Universal.

ahem.. we've already seen stuff from Triller involving TCG World here, video worth a watch!

- Some stats provided in the article: TCG World has 50k registered players.

- Public launch is quoted as end of 2022 or Q1 2023.

- 18 months in development.

- Technobabble: In the article there were some interesting tidbits about tech. I'll quote the article below.

- Follow Epik on Twitter for the latest:

The Technology Overview
TCG World uses multiple problem-solving approaches with various tools adapted or created by our team. In this section, only a small part of the overall system will be described and shown as a general example to give an overview of how TCG World works in technical terms.
It is highly possible that some of these points will change. The project is adapting with time, and there is no guarantee it will stay the same way forever.
Unity version 2020.3.20f1 LTS (long-term support) is used for game development as the game engine. It features a great developer community, a modern technological stack, a fast game creation approach with low-level programming capabilities for our advanced needs, and multiplatform support.
From the network interaction standpoint, the Unity game engine contains numerous built-in data transferring tools with all the required methods for our team, including commonly used Rest API. All the player-transferred data is safely encrypted, and information is secured based on AES256 encryption.
Optimizing our game for desktop platforms, our team had a wider spectrum of technological solutions compared to WebGL-based products. This includes, but is not limited to, several graphics rendering and blockchain computation advantages that highly improve user experience, like direct access to GPU and seamless blockchain, web and pc client assets synchronization.
Multiplayer System
Multiplayer System controls all in-game player-to-player interactions happening in real-time. This includes, but is not limited to voice chat, text chat, physics interactions, creatures interactions, coordinate sync, emotions, and all other multiplayer events happening in the world. We use our own custom multiplayer system based on tick-based FishNet for a synchronous per-player experience. Due to the complexity of procedural world generation, open-world scales, and some other features, it was adjusted by our development team to satisfy the required tasks while not dramatically sacrificing the maximum number of users in the world. The projected capability of our multiplayer system is up to 5000 users per world chunk (256 square meters).
Server Instancing is used for optimization purposes. Because of server hardware limitations, players are placed into game instances, reducing overall load and increasing networking performance. This system is commonly used in other online games, with many concurrent online users. It can be simply described as an array of game servers working together and distributing players from one to another based on their location and server load.

If you look at Epik's website.. they have a lot of interesting stuff. Including an NFT collection from Danny Trejo? heck yeah!

Here's the website:

And this Metaverz Experience - will we see this in TCG World?

So what do you think? Is this an exciting partnership?

Marketplace Tomorrow!

Custom Avatars Reminder

Did you know you can get an Avatar that looks exactly like you? (or at least very close lol)

Head on over to and go make one for use in the TCG World Metaverse!

Awesome pic thanks to Irving!

It's a Birdman on his truck! You know what birds do to vehicles...

Halloween Winner:

Today's Sprite Report is brought to you by DeSo Syndicate!

Don't know what to do with your plot? How about putting a frickin' Castle on it! Heck yeah!

Check out their website for assets you can use in TCG World! TCG Castle Promo NOW!

Hope you enjoyed today's Sprite Report! As always, I'll see you tomorrow!

Please follow The Sprite Report on Social media!

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